Random NVidia 3D Vision behavior (window mode)
I did some stereoscopic test scenes in Unity 3D that run in window mode. Now SOMETIMES NVidia 3D stereoscopy works, but OFTEN it doesn't. It seems to be random. It ALWAYS works in Fullscreen mode, but...
View ArticleOculus, video playback of two different sources res:3000x1500 48fps
Is it possible to play together two sequences of videos, realtime on two spherical environment maps and project them back to the oculus? I know it is possible with two images but in order to get best...
View ArticleHow to display prerendered stereo panoramas for VR
Simple question - Is there any easy method for this? Panoramas exported with 3d stereo camera from 3ds. Is Unity a good platform to perform well with this kind of tasks? Many discussions, no simple...
View ArticleRendering OnGUI elements on 3d object / Unity Free / Stereo Cameras
Hello, I'm using 2 cameras for stereo purpose (one for left eye, one from right eye). Everything works fine, but at the moment I did not find a good way to have GUI rendered correctly so I can see it...
View ArticleRight way to set a canvas in stereo mode
Hello ,i'm trying to display some canvas in my project, while running this project on a non 3d screen give me no problems, if I use a 3d projector the canvas appear trasparent and overlayed to the rest...
View ArticleStereo Convergence does not have any effect
I am trying to load a project in an Epson 3d projector using side by side settings. When i change the Stereo Separation i can see results, but when i change the Stereo Convergence nothing happens. Does...
View ArticleChanging the impression of 3d depth
I am trying to load a project in an Epson 3d projector using side by side settings. What value/option should i change in order front components to pop-out of the screen and back components to extend...
View ArticleCan't change Camera.stereoSeparation
I want to tweak the eye-to-eye distance of my vr game to make the world appear smaller . I found that via script there is a property stereoSeparation in the camera in Unity 5.3.4. I can change it in...
View ArticleHow to use stereoscopic rendering for CAVE systems
I want to render a Unity scene in a CAVE. In theory Unity should have everything needed now: - Multi screen rendering - Stereoscopic rendering - Off axis projection The problem is stereoscopy is only a...
View ArticleStereo VR camera setup for CAVE no longer working?
I've been using Unity to drive a multi-sided CAVE from a single host for quite a while. My approach has been to create and position a window large enough to cover the regions of the desktop that are...
View ArticleDisplay on stereo active 3D Unity 5 - Windows 7
Hello, I decided to buy a 3D Display projector like Optoma. I work with Unity 5 on Windows 7, my question is how i can display on 3d active stereo my unity games. I need just some indications please :...
View ArticleUnity UI for AR Glasses and object tracking? (Stereoscopic)
Trying to make an app that has 2 things going on simultaneously: -Tracking an image and having a 3D object (using Vuforia) follow it in the view -Has a UI using the Unity UI system These appear to be...
View ArticleCompletely disable SteamVR and stereoscopy
Hello, I've been working on a project for the HTC Vive with the SteamVR package. Now I need to make this project available for regular displays. Problem : The project runs normally in the editor, but...
View ArticleUsing "Stereo Display (non head-mounted)" in Virtual Reality generates very...
I'm trying to get Unity running with Nvidia 3DVision. So far i can get the stereoscopic image, when i activate "Virtual Reality Supported" using the "Stereo Display (non head-mounted)" SDK. However,...
View ArticleCAVEs, OpenGL stereoscopy and camera frustrums
Hello, I am currently trying to build a simple asset to display Unity apps in CAVE. What it needs : - Server / client management to handle clusters of computers (that part is completed and working) -...
View ArticleMirror reflections and stereoscopy
Hello everyone ! I am having an issue with stereoscopy and mirrors. This is happening with a HTC Vive and the steamVR asset, but it does not seem to be related to the hardware. I am using shaders to...
View ArticleWhat happended to Stereo Display (non head-mounted) in Unity 2017.2?
I am currently developing an application utilizing stereoscopic rendering on a 3D Beamer. Until Unity 2017.1 it worked quite fine using the "Stereo Display (non head-mounted)" option at Player Settings...
View Article[stereoscopy] Parallax adjustment
Greetings, When making stereo-enabled builds, how can one control the parallax distance? Is it related to Unity or is it rather an operating system configuration? I'm not satisfied with the immersion...
View ArticleVideo 2D to stereoscopic for Vr
Hi guys Whats the easy way to import a video 2D and show it for Vr with oculus or other device? I've found many software for convert video from 2d to stereoscopic. In unity what's the best pipiline for...
View ArticleIs URP compatible with VR's SDK stereo display (non head-mounted) ?
I am currently working on a project in Unity 2019.3.13 that requires a stereo display where we would like to add URP features. Looking through the documentation it seems that URP is useable with XR's...
View ArticleVR/AR motion capture with iPhone 11
Hi everyone, I would like to ask a very specific question for which I didn't find any answer in the support pages: I would like to build immersive VR and AR environments with motion capture using Unity...
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